Quake 2 Realtime GPU Pathtracing
A custom-made realtime pathtracer integrated into Quake 2, taking advantage of special characteristics which the geometry, lightsources, and dynamic objects of Quake 2 have.
An offline renderer based on the pathtracing algorithm and featuring a number of camera and lighting effects, and the ability to load meshes and textures. It also has a simple plaintext custom scene file format for nesting transformations, instancing meshes, and generating meshes too.
It also a shader system. The shaders and scene descriptions can be written in the Lua programming language.
An implementation of virtual texturing AKA Megatexture, using assets from Quake 2 (shareware) as a base.
A tool for creating terrain by combining transformed heightmap images in realtime.
A tool for creating pixel shaders using a visual programming language. The shaders consist of connected boxes, and each box represents a fragment of shader code. The boxes are highly configurable.
BASIC with GL
A BASIC interpreter with a built-in OpenGL binding. I've used it to make an
© 2008-2019 Edd Biddulph