Generated On: Dec 9 2020
Blog
«Page 3 of 17 • 1 2 3 4 5 617 »

24/11/2017Some more procedural lines in a single-pass pixel shader.


21/11/2017Some procedural lines rendered by a pixel shader, using pixel differentials to get consistent line thickness from a heavily-distorted 2D field.


7/10/2017Pixel-style solid shiny GLSL heart (with a few cracks).
https://www.shadertoy.com/view/MlByzh

3/10/2017Another 4k released this weekend, at Deadline in Berlin all about a Sakura tree. (I might consider this unfinished).
http://www.pouet.net/prod.php?which=71888

10/9/2017I was inspired by the great work being done with MagicaVoxel to try something similar, but procedurally in a shader:
https://www.shadertoy.com/view/ltfyD7


«Page 3 of 17 • 1 2 3 4 5 617 »