Lambertian Reflection Without Tangents
A method of sampling the Lambert BRDF in world space without the need for a local coordinate system transformation.
Implicit Maze-Like Patterns
An exploration of a simple method to create patterns which look like mazes.
Screenspace Particle Physics
A demonstration of using the depth buffer as a collision hull for purely aesthetic collision detection.
An investigation into signed distance field raymarching.
Two C++ Template Ideas
A couple of ways to use templates in C++.
© 2008-2018 Edd Biddulph